However, world generation occurs on these chunks. These are not loaded chunks in any meaningful sense. However, mobs in border chunks do count towards the mob cap, for example. Redstone componentry does not function, command blocks don't tick, entities don't tick, etc. These chunks are "loaded" but typical game features do not work in them. BORDER - Border occurs at load level 33.(They will not wander, despawn, etc.) Redstone componentry runs as normal in these chunks. At this load level, all game features run as normal, except mobs are not being processed. TICKING - Ticking occurs at load level 32.All game features are active here, including entity processing (mobs wandering, spawning and despawning, etc.) This is the main load level type players will experience. ENTITY_TICKING - Entity ticking occurs in load levels 31 and below.The load level determines which gameplay features, roughly, are active in a given chunk. (Lower levels = a wider range of loading.) Level Types Load levels above 44 are not possible.įor a given chunk, only its lowest-level ticket matters. Technically, lower load levels than 22 are possible (but not without a modded game). Load levels range from 22 to 44 in regular gameplay with only 22 to 33 being relevant. All loaded chunks ultimately stem from a ticket of some type. A ticket is:Įach chunk has an ordered set of tickets associated with it. In 1.14, chunk loading starts with tickets. This document is intended to be an overview of the 1.14 system. Mcp (ThermalFoundation-1.0.0RC7-62.Chunk loading operates differently in 1.14 than in previous Minecraft versions. Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Java Version: 1.8.0_60, Oracle Corporation Operating System: Linux (amd64) version 3.19.0-26-generic Level game mode: Game mode: survival (ID 0).
![minefactory reloaded chunk loader mechanics minefactory reloaded chunk loader mechanics](https://i.imgur.com/VmHdjI9.gif)
Level weather: Rain time: 16187 (now: true), thunder time: 50443 (now: false) Level generator: ID 04 - BIOMESOP, ver 0.
#Minefactory reloaded chunk loader mechanics code
: Exception while updating neighboursĪt .isFluidRegistered(FluidRegistry.java:91)Īt .(FluidStack.java:30)Īt .(FluidStack.java:58)Īt .TileFluidDuct.(TileFluidDuct.java:41)Īt .TileFluidDuctPowered.(TileFluidDuctPowered.java:18)Īt .TileFluidDuctFlux.(TileFluidDuctFlux.java:24)Īt $9.createTileEntity(DuctFactory.java:93)Īt .func_149915_a(BlockDuct.java:90)Īt .createTileEntity(BlockCoFHBase.java:63)Īt .Chunk.func_150806_e(Chunk.java:850)Īt .func_147438_o(World.java:2540)Īt .func_149695_a(BlockCoFHBase.java:177)Īt .func_147460_e(World.java:697)Īt .notifyNearbyBlocks(MFRUtil.java:261)Īt .TileEntityFactory.onRotate(TileEntityFactory.java:217)Īt .fh_validate(TileEntityFactory.java:81)Īt .func_72939_s(World.java:50532)Īt .func_72939_s(WorldServer.java:489)Īt .func_71190_q(MinecraftServer.java:636)Īt .DedicatedServer.func_71190_q(DedicatedServer.java:334)Īt .func_71217_p(MinecraftServer.java:547)Īt .run(MinecraftServer.java:427)Īt $2.run(MinecraftServer.java:685)Ī detailed walkthrough of the error, its code path and all known details is as follows:
![minefactory reloaded chunk loader mechanics minefactory reloaded chunk loader mechanics](https://i.ytimg.com/vi/dfLtbLo2u1Q/maxresdefault.jpg)
Thermal Dynamics 1.0.0RC7-98, ThermalFoundation 1.0.0RC7-62, COFHCore 3.0.0RC7-211 running on Forge 10.+ĭescription: Exception while updating neighbours